Chapter 15 Classes and objects 第 15 章 类与对象
本页译自 Think Python 2e(Allen B. Downey)· Chapter 15 Classes and objects。代码块保留英文原文不翻译;正文段段对照,中文块可用右下角按钮隐藏。
Code examples from this chapter are available from http://thinkpython.com/code/Point1.py; solutions to the exercises are available from http://thinkpython.com/code/Point1_soln.py.
15.1 User-defined types 15.1 用户自定义类型
We have used many of Python’s built-in types; now we are going to define a new type. As an example, we will create a type called Point that represents a point in two-dimensional space.
Point 的类型来表示二维空间中的一个点。In mathematical notation, points are often written in parentheses with a comma separating the coordinates. For example, (0,0) represents the origin, and (x,y) represents the point x units to the right and y units up from the origin.
There are several ways we might represent points in Python:
- We could store the coordinates separately in two variables,
xandx. - We could store the coordinates as elements in a list or tuple.
- We could create a new type to represent points as objects.
- 可以把坐标分别存在两个变量
x和x里。 - 可以把坐标作为列表或元组里的元素存储。
- 可以创建一个新类型,把点表示成对象。
Creating a new type is (a little) more complicated than the other options, but it has advantages that will be apparent soon.
A user-defined type is also called a class. A class definition looks like this:
Point0010
This header indicates that the new class is a Point, which is a kind of Point0, which is a built-in type.
Point,它是 Point0 这个内置类型的一种。The body is a docstring that explains what the class is for. You can define variables and functions inside a class definition, but we will get back to that later.
Defining a class named Point creates a class object.
Point 的类会创建一个类对象。Point0017
Because Point is defined at the top level, its “full name” is Point0019 .
Point 定义在最顶层,所以它的「全名」是 Point0021 。The class object is like a factory for creating objects. To create a Point, you call Point as if it were a function.
Point0023
The return value is a reference to a Point object, which we assign to Point. Creating a new object is called instantiation, and the object is an instance of the class.
Point。创建新对象叫做 实例化,这个对象就是该类的一个 实例。When you print an instance, Python tells you what class it belongs to and where it is stored in memory (the prefix x0 means that the following number is in hexadecimal).
x0 表示后面的数字是十六进制)。15.2 Attributes 15.2 属性
You can assign values to an instance using dot notation:
Point0028
This syntax is similar to the syntax for selecting a variable from a module, such as Point00 or Point0030 . In this case, though, we are assigning values to named elements of an object. These elements are called attributes.
Point00 或 Point0032 。不过这里我们是给对象的具名元素赋值。这些元素叫做 属性。As a noun, “AT-trib-ute” is pronounced with emphasis on the first syllable, as opposed to “a-TRIB-ute,” which is a verb.
The following diagram shows the result of these assignments. A state diagram that shows an object and its attributes is called an object diagram; see Figure 15.1.
Figure 15.1: Object diagram.
The variable Point refers to a Point object, which contains two attributes. Each attribute refers to a floating-point number.
Point 引用一个 Point 对象,它包含两个属性。每个属性引用一个浮点数。You can read the value of an attribute using the same syntax:
Point0035
The expression Point00 means, “Go to the object Point refers to and get the value of x.” In this case, we assign that value to a variable named x. There is no conflict between the variable x and the attribute x.
Point00 的意思是:「找到 Point 引用的那个对象,取出 x 的值。」这里我们把这个值赋给名为 x 的变量。变量 x 和属性 x 之间并不冲突。You can use dot notation as part of any expression. For example:
Point0048
You can pass an instance as an argument in the usual way. For example:
Point0049
Point0050 takes a point as an argument and displays it in mathematical notation. To invoke it, you can pass Point as an argument:
Point0052 接收一个点作为实参,并用数学记法显示它。要调用它,可以把 Point 作为实参传入:Point0054
Inside the function, x is an alias for Point, so if the function modifies x, Point changes.
x 是 Point 的别名,所以如果函数修改了 x,Point 也会变。Exercise 1
Write a function called Point0063 that takes two Points as arguments and returns the distance between them.
Point0064 的函数,接收两个 Point 作为实参,返回它们之间的距离。15.3 Rectangles 15.3 矩形
Sometimes it is obvious what the attributes of an object should be, but other times you have to make decisions. For example, imagine you are designing a class to represent rectangles. What attributes would you use to specify the location and size of a rectangle? You can ignore angle; to keep things simple, assume that the rectangle is either vertical or horizontal.
There are at least two possibilities:
- You could specify one corner of the rectangle (or the center), the width, and the height.
- You could specify two opposing corners.
- 可以指定矩形的一个角(或中心)、宽度和高度。
- 可以指定两个对角的顶点。
At this point it is hard to say whether either is better than the other, so we’ll implement the first one, just as an example.
Here is the class definition:
Point0065
The docstring lists the attributes: Point and Point0 are numbers; Point0 is a Point object that specifies the lower-left corner.
Point 和 Point0 是数字;Point0 是一个 Point 对象,表示左下角。To represent a rectangle, you have to instantiate a Rectangle object and assign values to the attributes:
Point0072
The expression Point0073 means, “Go to the object x00 refers to and select the attribute named Point0; then go to that object and select the attribute named x.”
Point0077 的意思是:「找到 x00 引用的对象,取出名为 Point0 的属性;再找到那个对象,取出名为 x 的属性。」Figure 15.2: Object diagram.
Figure 15.2 shows the state of this object. An object that is an attribute of another object is embedded.
15.4 Instances as return values 15.4 实例作为返回值
Functions can return instances. For example, Point0081 takes a Point0082 as an argument and returns a Point that contains the coordinates of the center of the Point0084:
Point0085 接收一个 Point0086 作为实参,返回一个 Point,其中含有该 Point0088 中心的坐标:Point0089
Here is an example that passes x00 as an argument and assigns the resulting Point to Point0:
x00 作为实参传入,把得到的 Point 赋给 Point0:Point0094
15.5 Objects are mutable 15.5 对象可变
You can change the state of an object by making an assignment to one of its attributes. For example, to change the size of a rectangle without changing its position, you can modify the values of Point and Point0:
Point 和 Point0 的值:Point0099
You can also write functions that modify objects. For example, Point0100 takes a Rectangle object and two numbers, Point0 and Point01, and adds the numbers to the width and height of the rectangle:
Point0103 接收一个 Rectangle 对象和两个数字 Point0、Point01,把它们分别加到矩形的宽和高上:Point0106
Here is an example that demonstrates the effect:
Point0107
Inside the function, x000 is an alias for x00, so if the function modifies x000, x00 changes.
x000 是 x00 的别名,所以如果函数修改了 x000,x00 也会变。Exercise 2
Write a function named Point0116 that takes a Rectangle and two numbers named x0 and x0. It should change the location of the rectangle by adding x0 to the x coordinate of Point0 and adding x0 to the x coordinate of Point0.
Point0125 的函数,接收一个 Rectangle 和两个名为 x0、x0 的数字。它应该通过在 Point0 的 x 坐标上加 x0、在 Point0 的 x 坐标上加 x0 来改变矩形的位置。15.6 Copying 15.6 复制
Aliasing can make a program difficult to read because changes in one place might have unexpected effects in another place. It is hard to keep track of all the variables that might refer to a given object.
Copying an object is often an alternative to aliasing. The x000 module contains a function called x000 that can duplicate any object:
x000 模块里有一个名为 x000 的函数,可以复制任何对象:Point0138
x0 and x0 contain the same data, but they are not the same Point.
x0 和 x0 含有相同的数据,但它们不是同一个 Point。Point0143
The x0 operator indicates that x0 and x0 are not the same object, which is what we expected. But you might have expected x0 to yield x000 because these points contain the same data. In that case, you will be disappointed to learn that for instances, the default behavior of the x0 operator is the same as the x0 operator; it checks object identity, not object equivalence. This behavior can be changed—we’ll see how later.
x0 运算符说明 x0 和 x0 不是同一个对象,这在我们意料之中。但你也许会以为 x0 应该返回 x000,因为这两个点含有相同的数据。若如此,你会失望地发现:对实例而言,x0 运算符的默认行为和 x0 一样,它比较的是对象身份,而不是对象相等性。这个行为可以改——稍后我们会看到怎么做。If you use Point0158 to duplicate a Rectangle, you will find that it copies the Rectangle object but not the embedded Point.
Point0159 来复制一个 Rectangle,会发现它复制了 Rectangle 对象,却没有复制内嵌的 Point。Point0160
Figure 15.3: Object diagram.
Figure 15.3 shows what the object diagram looks like. This operation is called a shallow copy because it copies the object and any references it contains, but not the embedded objects.
For most applications, this is not what you want. In this example, invoking Point0161 on one of the Rectangles would not affect the other, but invoking Point0162 on either would affect both! This behavior is confusing and error-prone.
Point0163 不会影响另一个,但对任意一个调用 Point0164 却会同时影响两个!这种行为既让人困惑又容易出错。Fortunately, the x000 module contains a method named Point016 that copies not only the object but also the objects it refers to, and the objects they refer to, and so on. You will not be surprised to learn that this operation is called a deep copy.
x000 模块里还有一个名为 Point016 的方法,它不仅复制对象,还复制它引用的对象,以及那些对象所引用的对象,依此类推。你不会惊讶地得知,这种操作叫做 深拷贝。Point0169
x000 and x00 are completely separate objects.
x000 和 x00 是完全独立的两个对象。Exercise 3
Write a version of Point0174 that creates and returns a new Rectangle instead of modifying the old one.
Point0175 的版本,它创建并返回一个新的 Rectangle,而不是修改原来的那个。15.7 Debugging 15.7 调试
When you start working with objects, you are likely to encounter some new exceptions. If you try to access an attribute that doesn’t exist, you get an Point0176 :
Point0177 :Point0178
If you are not sure what type an object is, you can ask:
Point0179
If you are not sure whether an object has a particular attribute, you can use the built-in function Point01:
Point01:Point0182
The first argument can be any object; the second argument is a string that contains the name of the attribute.
15.8 Glossary 15.8 术语表
- class:
- A user-defined type. A class definition creates a new class object.
- class object:
- An object that contains information about a user-defined type. The class object can be used to create instances of the type.
- instance:
- An object that belongs to a class.
- attribute:
- One of the named values associated with an object.
- embedded (object):
- An object that is stored as an attribute of another object.
- shallow copy:
- To copy the contents of an object, including any references to embedded objects; implemented by the
x000 function in thex000 module. - deep copy:
- To copy the contents of an object as well as any embedded objects, and any objects embedded in them, and so on; implemented by the
Point018 function in thex000 module. - object diagram:
- A diagram that shows objects, their attributes, and the values of the attributes.
- class 类:
- 用户自定义的类型。类定义会创建一个新的类对象。
- class object 类对象:
- 包含用户自定义类型信息的对象。类对象可用来创建该类型的实例。
- instance 实例:
- 属于某个类的对象。
- attribute 属性:
- 与对象关联的一个具名值。
- embedded (object) 内嵌对象:
- 作为另一个对象的属性被存储的对象。
- shallow copy 浅拷贝:
- 复制对象的内容,包括指向内嵌对象的引用;由
x000 模块中的x000 函数实现。 - deep copy 深拷贝:
- 复制对象的内容以及任何内嵌对象,还有内嵌对象里的内嵌对象,依此类推;由
x000 模块中的Point019 函数实现。 - object diagram 对象图:
- 展示对象、对象的属性以及属性取值的图。
15.9 Exercises 15.9 习题
Exercise 4
Swampy (see Chapter 4) provides a module named Point, which defines a user-defined type also called Point. You can import it like this:
Point 的模块,它定义了一个同样叫 Point 的用户自定义类型。你可以这样导入它:Point0195
Or, depending on how you installed Swampy, like this:
Point0196
The following code creates a World object and calls the Point019 method, which waits for the user.
Point019 方法,它会等待用户操作。Point0199
A window should appear with a title bar and an empty square. We will use this window to draw Points, Rectangles and other shapes. Add the following lines before calling Point020 and run the program again.
Point020 之前加上下面几行,再运行程序。Point0202
You should see a green rectangle with a black outline. The first line creates a Canvas, which appears in the window as a white square. The Canvas object provides methods like Point0203 for drawing various shapes.
Point0204 这样的方法来绘制各种形状。x000 is a list of lists that represents the “bounding box” of the rectangle. The first pair of coordinates is the lower-left corner of the rectangle; the second pair is the upper-right corner.
x000 是一个列表的列表,表示矩形的「包围盒」(bounding box)。第一对坐标是矩形的左下角;第二对是右上角。You can draw a circle like this:
Point0207
The first parameter is the coordinate pair for the center of the circle; the second parameter is the radius.
If you add this line to the program, the result should resemble the national flag of Bangladesh (see http://en.wikipedia.org/wiki/Gallery_of_sovereign-state_flags).
- Write a function called
Point0208 that takes a Canvas and a Rectangle as arguments and draws a representation of the Rectangle on the Canvas. - Add an attribute named
Pointto your Rectangle objects and modifyPoint0210 so that it uses the color attribute as the fill color. - Write a function called
Point0211 that takes a Canvas and a Point as arguments and draws a representation of the Point on the Canvas. - Define a new class called Circle with appropriate attributes and instantiate a few Circle objects. Write a function called
Point0212 that draws circles on the canvas. - Write a program that draws the national flag of the Czech Republic. Hint: you can draw a polygon like this:
Point0213
- 写一个名为
Point0214 的函数,接收 Canvas 和 Rectangle 作为实参,在 Canvas 上画出该 Rectangle 的表示。 - 给你的 Rectangle 对象加一个名为
Point的属性,并修改Point0216 ,让它把 color 属性用作填充色。 - 写一个名为
Point0217 的函数,接收 Canvas 和 Point 作为实参,在 Canvas 上画出该 Point 的表示。 - 定义一个名为 Circle 的新类,带有合适的属性,并实例化几个 Circle 对象。写一个名为
Point0218 的函数,在画布上画圆。 - 写一个程序画出捷克共和国国旗。提示:你可以这样画多边形:
I have written a small program that lists the available colors; you can download it from http://thinkpython.com/code/color_list.py.